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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshMaterialShaderElementData > API/Runtime/Renderer/FMeshMaterialShaderElementData/InitializeMeshMaterialData
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h |
| Include | #include "MeshMaterialShader.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
void InitializeMeshMaterialData
&40;
const FSceneView &42; SceneView,
const FPrimitiveSceneProxy &42;restrict PrimitiveSceneProxy,
const FMeshBatch &restrict MeshBatch,
int32 StaticMeshId,
bool bAllowStencilDither
&41;