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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshMaterialShader
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h |
| Include | #include "MeshMaterialShader.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
void GetShaderBindings
&40;
const FScene &42; Scene,
ERHIFeatureLevel::Type FeatureLevel,
const FPrimitiveSceneProxy &42; PrimitiveSceneProxy,
const FMaterialRenderProxy & MaterialRenderProxy,
const FMaterial & Material,
const FMeshPassProcessorRenderState & DrawRenderState,
const FMeshMaterialShaderElementData & ShaderElementData,
FMeshDrawSingleShaderBindings & ShaderBindings
&41; const