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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshMaterialShader > API/Runtime/Renderer/FMeshMaterialShader/GetElementShaderBindings
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h |
| Include | #include "MeshMaterialShader.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
void GetElementShaderBindings
&40;
const FShaderMapPointerTable & PointerTable,
const FScene &42; Scene,
const FSceneView &42; ViewIfDynamicMeshCommand,
const FVertexFactory &42; VertexFactory,
const EVertexInputStreamType InputStreamType,
const FStaticFeatureLevel FeatureLevel,
const FPrimitiveSceneProxy &42; PrimitiveSceneProxy,
const FMeshBatch & MeshBatch,
const FMeshBatchElement & BatchElement,
const FMeshMaterialShaderElementData & ShaderElementData,
FMeshDrawSingleShaderBindings & ShaderBindings,
FVertexInputStreamArray & VertexStreams
&41; const