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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawSingleShaderBindings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
const TShaderUniformBufferParameter< UniformBufferStructType >& Parameter, |
MeshDrawShaderBindings.h | ||
void Add
(
const TShaderUniformBufferParameter< UniformBufferStructType >& Parameter, |
MeshDrawShaderBindings.h | ||
void Add
(
const FShaderUniformBufferParameter& Parameter, |
MeshDrawShaderBindings.h | ||
void Add
(
FShaderResourceParameter Parameter, |
MeshDrawShaderBindings.h | ||
void Add
(
FShaderResourceParameter SamplerParameter, |
MeshDrawShaderBindings.h | ||
void Add
(
FShaderResourceParameter TextureParameter, |
MeshDrawShaderBindings.h | ||
void Add
(
FShaderParameter Parameter, |
MeshDrawShaderBindings.h |
Add(const TShaderUniformBufferParameter< UniformBufferStructType > &, const TUniformBufferRef< UniformBufferStructType > &)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
| Include Path | #include "MeshDrawShaderBindings.h" |
template<typename UniformBufferStructType>
void Add
(
const TShaderUniformBufferParameter < UniformBufferStructType > & Parameter,
const TUniformBufferRef < UniformBufferStructType > & Value
)
Add(const TShaderUniformBufferParameter< UniformBufferStructType > &, const TUniformBuffer< UniformBufferStructType > &)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
| Include Path | #include "MeshDrawShaderBindings.h" |
template<typename UniformBufferStructType>
void Add
(
const TShaderUniformBufferParameter < UniformBufferStructType > & Parameter,
const TUniformBuffer < UniformBufferStructType > & Value
)
Add(const FShaderUniformBufferParameter &, const FRHIUniformBuffer *)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
| Include Path | #include "MeshDrawShaderBindings.h" |
void Add
(
const FShaderUniformBufferParameter & Parameter,
const FRHIUniformBuffer * Value
)
Add(FShaderResourceParameter, FRHIShaderResourceView *)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
| Include Path | #include "MeshDrawShaderBindings.h" |
void Add
(
FShaderResourceParameter Parameter,
FRHIShaderResourceView * Value
)
Add(FShaderResourceParameter, FRHISamplerState *)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
| Include Path | #include "MeshDrawShaderBindings.h" |
void Add
(
FShaderResourceParameter SamplerParameter,
FRHISamplerState * SamplerStateRHI
)
Add(FShaderResourceParameter, FRHITexture *)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
| Include Path | #include "MeshDrawShaderBindings.h" |
void Add
(
FShaderResourceParameter TextureParameter,
FRHITexture * TextureRHI
)
Add(FShaderParameter, const ParameterType &)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
| Include Path | #include "MeshDrawShaderBindings.h" |
template<class ParameterType>
void Add
(
FShaderParameter Parameter,
const ParameterType & Value
)