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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawShaderBindingsLayout
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
| Include | #include "MeshDrawShaderBindings.h" |
uint32 GetUniformBufferOffset&40;&41; const
Remarks
Note: pointers first in layout, so they stay aligned.