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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawShaderBindings > API/Runtime/Renderer/FMeshDrawShaderBindings/SetOnCommandList
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void SetOnCommandList
&40;
FRHICommandList & RHICmdList,
const FBoundShaderStateInput & Shaders,
class FShaderBindingState &42; StateCacheShaderBindings
&41; const
Remarks
Set shader bindings on the commandlist, filtered by state cache.