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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawShaderBindings
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
bool MatchesForDynamicInstancing
&40;
const FMeshDrawShaderBindings & Rhs
&41; const
Remarks
Returns whether this set of shader bindings can be merged into an instanced draw call with another.