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API > API/Runtime > API/Runtime/Renderer
FVisibleMeshDrawCommand sort key.
| Name | FMeshDrawCommandSortKey |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
class FMeshDrawCommandSortKey
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Default | const FMeshDrawCommandSortKey | MeshPassProcessor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Background | uint64 | MeshPassProcessor.h | ||
| BasePass | FMeshDrawCommandSortKey | MeshPassProcessor.h | ||
| Distance | uint64 | MeshPassProcessor.h | ||
| FMeshDrawCommandSortKey | union FMeshDrawCommandSortKey | MeshPassProcessor.h | ||
| Generic | FMeshDrawCommandSortKey | MeshPassProcessor.h | ||
| Masked | uint64 | MeshPassProcessor.h | ||
| MeshIdInPrimitive | uint64 | MeshPassProcessor.h | ||
| PackedData | uint64 | MeshPassProcessor.h | ||
| PixelShaderHash | uint64 | MeshPassProcessor.h | ||
| Priority | uint64 | MeshPassProcessor.h | ||
| Translucent | FMeshDrawCommandSortKey | MeshPassProcessor.h | ||
| VertexShaderHash | uint64 | MeshPassProcessor.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FMeshDrawCommandSortKey B |
MeshPassProcessor.h |