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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawCommandPrimitiveIdInfo > API/Runtime/Renderer/FMeshDrawCommandPrimitiveIdInfo/__ctor
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
FMeshDrawCommandPrimitiveIdInfo
&40;
int32 InScenePrimitiveId,
int32 InInstanceSceneDataOffset
&41;
Remarks
Use this ctor when DrawPrimitiveId == ScenePrimitiveId (i.e., for scene primitives)