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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawCommandPrimitiveIdInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshPassProcessor.h | |||
FMeshDrawCommandPrimitiveIdInfo
(
int32 InScenePrimitiveId, |
Use this ctor for scene primitves. | MeshPassProcessor.h | |
FMeshDrawCommandPrimitiveIdInfo
(
int32 InDrawPrimitiveId, |
Use this ctor when for dynamic primitives like editor widgets. | MeshPassProcessor.h |
FMeshDrawCommandPrimitiveIdInfo()
| Name | FMeshDrawCommandPrimitiveIdInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
FMeshDrawCommandPrimitiveIdInfo()
FMeshDrawCommandPrimitiveIdInfo(int32, FPersistentPrimitiveIndex, int32)
Description
Use this ctor for scene primitves.
| Name | FMeshDrawCommandPrimitiveIdInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
FMeshDrawCommandPrimitiveIdInfo
(
int32 InScenePrimitiveId,
FPersistentPrimitiveIndex InDrawPrimitiveId,
int32 InInstanceSceneDataOffset
)
FMeshDrawCommandPrimitiveIdInfo(int32, int32, int32)
Description
Use this ctor when for dynamic primitives like editor widgets.
| Name | FMeshDrawCommandPrimitiveIdInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
FMeshDrawCommandPrimitiveIdInfo
(
int32 InDrawPrimitiveId,
int32 InScenePrimitiveId,
int32 InInstanceSceneDataOffset
)