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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
Syntax
struct FMeshDrawCommandDebugData
Remarks
Debug only data for being able to backtrack the origin of given FMeshDrawCommand.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | MaterialName | ||
| const FMaterialRenderProxy * | MaterialRenderProxy | ||
| uint32 | MeshPassType | ||
| TShaderRef< FShader > | PixelShader | ||
| const FPrimitiveSceneProxy * | PrimitiveSceneProxyIfNotUsingStateBuckets | ||
| FName | ResourceName | ||
| const FVertexFactory * | VertexFactory | ||
| const FVertexFactoryType * | VertexFactoryType | ||
| TShaderRef< FShader > | VertexShader |