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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawCommand
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
static bool SubmitDraw
(
const FMeshDrawCommand &RESTRICT MeshDrawCommand,
const FGraphicsMinimalPipelineStateSet & GraphicsMinimalPipelineStateSet,
const FMeshDrawCommandSceneArgs & SceneArgs,
uint32 InstanceFactor,
FRHICommandList & CommandList,
class FMeshDrawCommandStateCache &RESTRICT StateCache
)
Remarks
Submits commands to the RHI Commandlist to draw the MeshDrawCommand.