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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawCommand
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void SetDebugData
(
const FPrimitiveSceneProxy * PrimitiveSceneProxy,
const FMaterial * Material,
const FMaterialRenderProxy * MaterialRenderProxy,
const FMeshProcessorShaders & UntypedShaders,
const FVertexFactory * VertexFactory,
const FMeshBatch & MeshBatch,
int32 PSOCollectorIndex
)