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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FInstanceCullingGlobalUniforms
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
InstanceCulling/InstanceCullingContext.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceIdsBuffer, |
InstanceCulling/InstanceCullingContext.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPageInfoBuffer, |
InstanceCulling/InstanceCullingContext.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdBufferCapacity, |
InstanceCulling/InstanceCullingContext.h |
zzAppendMemberGetPrev(zzFirstMemberId, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include Path | #include "InstanceCulling/InstanceCullingContext.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId,
TArray < FShaderParametersMetadata::FMember > *
)
zzAppendMemberGetPrev(zzNextMemberIdInstanceIdsBuffer, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include Path | #include "InstanceCulling/InstanceCullingContext.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceIdsBuffer,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdPageInfoBuffer, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include Path | #include "InstanceCulling/InstanceCullingContext.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPageInfoBuffer,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdBufferCapacity, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include Path | #include "InstanceCulling/InstanceCullingContext.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdBufferCapacity,
TArray < FShaderParametersMetadata::FMember > * Members
)