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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FInstanceCullingContext
Auxiliary info for each mesh draw command that needs submitting.
| Name | FMeshDrawCommandInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include Path | #include "InstanceCulling/InstanceCullingContext.h" |
Syntax
struct FMeshDrawCommandInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BatchDataStride | uint32 | InstanceCulling/InstanceCullingContext.h | ||
| bUseIndirect | uint32 | Flag to indicate if using indirect or not. | InstanceCulling/InstanceCullingContext.h | |
| IndirectArgsOffsetOrNumInstances | uint32 | Stores either the offset (in bytes) to the indirect args or the number of instances | InstanceCulling/InstanceCullingContext.h | |
| InstanceDataByteOffset | uint32 | Offset into per-instance buffer | InstanceCulling/InstanceCullingContext.h | |
| NumBatches | uint32 | InstanceCulling/InstanceCullingContext.h |