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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FInstanceCullingContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildRenderingCommands
(
FRDGBuilder& GraphBuilder, |
This BuildRenderingCommands operation may be deferred and merged into a global pass when possible. | InstanceCulling/InstanceCullingContext.h | |
void BuildRenderingCommands
(
FRDGBuilder& GraphBuilder, |
This version is never deferred, nor async, calling BeginAsyncSetup before this is an error. | InstanceCulling/InstanceCullingContext.h |
BuildRenderingCommands(FRDGBuilder &, const FGPUScene &, FInstanceCullingDrawParams *)
Description
This BuildRenderingCommands operation may be deferred and merged into a global pass when possible. Note: InstanceCullingDrawParams is captured by the deferred culling passes and must therefore have a RDG-lifetime. If BeginAsyncSetup has been called prior to this, the WaitForSetupTask is deferred as long as possible. If BeginAsyncSetup was not called, then SetDynamicPrimitiveInstanceOffsets must be called before this.
| Name | BuildRenderingCommands |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include Path | #include "InstanceCulling/InstanceCullingContext.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/InstanceCulling/InstanceCullingContext.cpp |
void BuildRenderingCommands
(
FRDGBuilder & GraphBuilder,
const FGPUScene & GPUScene,
FInstanceCullingDrawParams * InstanceCullingDrawParams
)
BuildRenderingCommands(FRDGBuilder &, const FGPUScene &, int32, int32, FInstanceCullingResult &)
Description
This version is never deferred, nor async, calling BeginAsyncSetup before this is an error.
| Name | BuildRenderingCommands |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include Path | #include "InstanceCulling/InstanceCullingContext.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/InstanceCulling/InstanceCullingContext.cpp |
void BuildRenderingCommands
(
FRDGBuilder & GraphBuilder,
const FGPUScene & GPUScene,
int32 InDynamicInstanceIdOffset,
int32 InDynamicInstanceIdNum,
FInstanceCullingResult & Results
)