Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FInstanceCullingContext
Description
Allocate space for indirect draw call argumens for a given MeshDrawCommand and initialize with draw command data. TODO: support cached pre-allocated commands.
| Name | AllocateIndirectArgs |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include Path | #include "InstanceCulling/InstanceCullingContext.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/InstanceCulling/InstanceCullingContext.cpp |
uint32 AllocateIndirectArgs
(
const FMeshDrawCommand * MeshDrawCommand
)