Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FHairGroupPublicData
| Name | FCulling |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/HairStrandsInterface.h |
| Include Path | #include "HairStrandsInterface.h" |
Syntax
struct FCulling
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCullingResultAvailable | bool | HairStrandsInterface.h | ||
| CulledCurveBuffer | FRDGExternalBuffer | Culling & LODing results for a hair group | HairStrandsInterface.h | |
| CulledVertexIdBuffer | FRDGExternalBuffer | HairStrandsInterface.h | ||
| DrawIndirectBuffer | FRDGExternalBuffer | Indirect draw buffer to draw everything or the result of the culling per pass | HairStrandsInterface.h | |
| DrawIndirectRasterComputeBuffer | FRDGExternalBuffer | HairStrandsInterface.h |