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API > API/Runtime > API/Runtime/Renderer
| Name | FHMDDistortionInputs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/PostProcess/PostProcessHMD.h |
| Include Path | #include "PostProcess/PostProcessHMD.h" |
Syntax
struct FHMDDistortionInputs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OverrideOutput | FScreenPassRenderTarget | [Optional] Render to the specified output. If invalid, a new texture is created and returned. | PostProcess/PostProcessHMD.h | |
| SceneColor | FScreenPassTexture | [Required] The input scene color and view rect. | PostProcess/PostProcessHMD.h |