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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FGraphicsMinimalPipelineStateIni- > API/Runtime/Renderer/FGraphicsMinimalPipelineStateIni-/__ctor
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
FGraphicsMinimalPipelineStateInitializer
&40;
FMinimalBoundShaderStateInput InBoundShaderState,
FRHIBlendState &42; InBlendState,
FRHIRasterizerState &42; InRasterizerState,
FRHIDepthStencilState &42; InDepthStencilState,
FImmutableSamplerState InImmutableSamplerState,
EPrimitiveType InPrimitiveType
&41;