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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FGraphicsMinimalPipelineStateId
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
static FGraphicsMinimalPipelineStateId GetPersistentId
(
const FGraphicsMinimalPipelineStateInitializer & InPipelineState
)
Remarks
Get a ref counted persistent pipeline id, which needs to manually released.