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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FGraphicsMinimalPipelineStateId
| Name | FRefCountedGraphicsMinimalPipelineState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
struct FRefCountedGraphicsMinimalPipelineState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshPassProcessor.h | |||
FRefCountedGraphicsMinimalPipelineState
(
const FRefCountedGraphicsMinimalPipelineState&& Other |
MeshPassProcessor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugSalt | int32 | MeshPassProcessor.h | ||
| RefNum | std::atomic< uint32 > | MeshPassProcessor.h |