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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FGPUSceneWriterParameters
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
GPUSceneWriter.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUSceneInstanceSceneDataRW, |
GPUSceneWriter.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUSceneInstancePayloadDataRW, |
GPUSceneWriter.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUScenePrimitiveSceneDataRW, |
GPUSceneWriter.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUSceneInstanceSceneDataSOAStride, |
GPUSceneWriter.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUSceneNumAllocatedInstances, |
GPUSceneWriter.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUSceneNumAllocatedPrimitives, |
GPUSceneWriter.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUSceneWriterUB, |
GPUSceneWriter.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUSceneFrameNumber, |
GPUSceneWriter.h |
zzAppendMemberGetPrev(zzFirstMemberId, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path | #include "GPUSceneWriter.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId,
TArray < FShaderParametersMetadata::FMember > *
)
zzAppendMemberGetPrev(zzNextMemberIdGPUSceneInstanceSceneDataRW, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path | #include "GPUSceneWriter.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUSceneInstanceSceneDataRW,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdGPUSceneInstancePayloadDataRW, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path | #include "GPUSceneWriter.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUSceneInstancePayloadDataRW,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdGPUScenePrimitiveSceneDataRW, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path | #include "GPUSceneWriter.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUScenePrimitiveSceneDataRW,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdGPUSceneInstanceSceneDataSOAStride, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path | #include "GPUSceneWriter.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUSceneInstanceSceneDataSOAStride,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdGPUSceneNumAllocatedInstances, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path | #include "GPUSceneWriter.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUSceneNumAllocatedInstances,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdGPUSceneNumAllocatedPrimitives, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path | #include "GPUSceneWriter.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUSceneNumAllocatedPrimitives,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdGPUSceneWriterUB, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path | #include "GPUSceneWriter.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUSceneWriterUB,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdGPUSceneFrameNumber, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path | #include "GPUSceneWriter.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGPUSceneFrameNumber,
TArray < FShaderParametersMetadata::FMember > * Members
)