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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FGPUSceneWriteDelegate
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
GPUSceneWriter.h |
|
|
|
GPUSceneWriter.h |
|
|
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GPUSceneWriter.h |
|
FGPUSceneWriteDelegate()
| |
|
| Name |
FGPUSceneWriteDelegate |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path |
#include "GPUSceneWriter.h" |
FGPUSceneWriteDelegate()
FGPUSceneWriteDelegate(FGPUSceneWriteDelegate &&)
| |
|
| Name |
FGPUSceneWriteDelegate |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path |
#include "GPUSceneWriter.h" |
FGPUSceneWriteDelegate
(
FGPUSceneWriteDelegate &&
)
FGPUSceneWriteDelegate(FGPUSceneWriteDelegateImpl &&)
| |
|
| Name |
FGPUSceneWriteDelegate |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path |
#include "GPUSceneWriter.h" |
| Source |
/Engine/Source/Runtime/Renderer/Private/GPUScene.cpp |
FGPUSceneWriteDelegate
(
FGPUSceneWriteDelegateImpl && GPUSceneWriteDelegateImpl
)