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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FGPUSceneWriteDelegate
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FGPUSceneWriteDelegate CreateLambda
(
LambdaType&& Lambda |
GPUSceneWriter.h | ||
static FGPUSceneWriteDelegateRef CreateLambda
(
FMeshElementCollector* MeshElementCollector, |
This version returns a FGPUSceneWriteDelegateRef and this must be used to associate a FGPUSceneWriteDelegate with a mesh batch. | GPUSceneWriter.h |
CreateLambda(LambdaType &&)
| Name | CreateLambda |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path | #include "GPUSceneWriter.h" |
template<typename LambdaType>
static FGPUSceneWriteDelegate CreateLambda
(
LambdaType && Lambda
)
CreateLambda(FMeshElementCollector *, LambdaType &&)
Description
This version returns a FGPUSceneWriteDelegateRef and this must be used to associate a FGPUSceneWriteDelegate with a mesh batch.
| Name | CreateLambda |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path | #include "GPUSceneWriter.h" |
template<typename LambdaType>
static FGPUSceneWriteDelegateRef CreateLambda
(
FMeshElementCollector * MeshElementCollector,
LambdaType && Lambda
)