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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ShaderPrintParameters.h |
| Include | #include "ShaderPrintParameters.h" |
Syntax
struct FFrozenShaderPrintData
Remarks
Structure containing "frozen" shader print render data. This is in a state so that it: (i) Can be thawed by the client for continued gathering of shader print glyphs, or (ii) Can be submitted for later rendering using SubmitShaderPrintData().
Variables
| Type | Name | Description | |
|---|---|---|---|
| ShaderPrint::FShaderPrintSetup | Setup | ||
| TRefCountPtr< FRDGPooledBuffer > | ShaderPrintEntryBuffer | ||
| TRefCountPtr< FRDGPooledBuffer > | ShaderPrintStateBuffer |