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Structure containing "frozen" shader print render data. This is in a state so that it: (i) Can be thawed by the client for continued gathering of shader print glyphs, or (ii) Can be submitted for later rendering using SubmitShaderPrintData().
| Name | FFrozenShaderPrintData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/ShaderPrintParameters.h |
| Include Path | #include "ShaderPrintParameters.h" |
Syntax
struct FFrozenShaderPrintData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Setup | ShaderPrint::FShaderPrintSetup | ShaderPrintParameters.h | ||
| ShaderPrintEntryBuffer | TRefCountPtr< FRDGPooledBuffer > | ShaderPrintParameters.h | ||
| ShaderPrintStateBuffer | TRefCountPtr< FRDGPooledBuffer > | ShaderPrintParameters.h |