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This class exposes methods required by FX rendering that must access rendering internals.
| Name | FFXRenderingUtils |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/FXRenderingUtils.h |
| Include Path | #include "FXRenderingUtils.h" |
Syntax
class FFXRenderingUtils
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| FXRenderingUtils.h | |||
FFXRenderingUtils
(
const FFXRenderingUtils& |
FXRenderingUtils.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CanMaterialRenderBeforeFXPostOpaque
(
const FSceneViewFamily& ViewFamily, |
Utility to determine if a material might render before the FXSystem's PostRenderOpaque is called for the view family | FXRenderingUtils.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFXRenderingUtils & operator=
(
const FFXRenderingUtils& |
FXRenderingUtils.h |