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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FDynamicPassMeshDrawListContext
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
FDynamicPassMeshDrawListContext
&40;
FDynamicMeshDrawCommandStorage & InDrawListStorage,
FMeshCommandOneFrameArray & InDrawList,
FGraphicsMinimalPipelineStateSet & InPipelineStateSet,
bool & InNeedsShaderInitialisation
&41;