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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FDynamicPassMeshDrawListContext
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
void AddVisibleMeshDrawCommand
&40;
const FVisibleMeshDrawCommand & VisibleMeshDrawCommand
&41;
Remarks
Use to add pre-built (cached) draw commands to a dynamic context.