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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
Syntax
class FDynamicMeshDrawCommandStorage
Remarks
Storage for Mesh Draw Commands built every frame.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TChunkedArray< FMeshDrawCommand > | MeshDrawCommands | Using TChunkedArray to support growing without moving FMeshDrawCommand, since FVisibleMeshDrawCommand stores a pointer to these. |