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Storage for Mesh Draw Commands built every frame.
| Name | FDynamicMeshDrawCommandStorage |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
class FDynamicMeshDrawCommandStorage
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MeshDrawCommands | TChunkedArray< FMeshDrawCommand > | Using TChunkedArray to support growing without moving FMeshDrawCommand, since FVisibleMeshDrawCommand stores a pointer to these. | MeshPassProcessor.h |