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The vertex data used to filter a texture.
| Name | FDistortionVertex |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/PostProcess/PostProcessHMD.h |
| Include Path | #include "PostProcess/PostProcessHMD.h" |
Syntax
struct FDistortionVertex
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Position | FVector2f | PostProcess/PostProcessHMD.h | ||
| TexB | FVector2f | PostProcess/PostProcessHMD.h | ||
| TexG | FVector2f | PostProcess/PostProcessHMD.h | ||
| TexR | FVector2f | PostProcess/PostProcessHMD.h | ||
| TimewarpFactor | float | PostProcess/PostProcessHMD.h | ||
| VignetteFactor | float | PostProcess/PostProcessHMD.h |