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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FDebugUniformExpressionSet > API/Runtime/Renderer/FDebugUniformExpressionSet/__ctor
References
Module | Renderer |
Header | /Engine/Source/Runtime/Renderer/Public/MaterialShader.h |
Include | #include "MaterialShader.h" |
Source | /Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
FDebugUniformExpressionSet
&40;
const FUniformExpressionSet & InUniformExpressionSet
&41;