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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FDebugUniformExpressionSet
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MaterialShader.h |
| Include | #include "MaterialShader.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
void InitFromExpressionSet
&40;
const FUniformExpressionSet & InUniformExpressionSet
&41;
Remarks
Initialize from a uniform expression set.