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API > API/Runtime > API/Runtime/Renderer
| |
|
| Name |
FCachedPassMeshDrawList |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path |
#include "MeshPassProcessor.h" |
Syntax
class FCachedPassMeshDrawList
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FCachedPassMeshDrawList()
|
|
MeshPassProcessor.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| LowestFreeIndexSearchStart |
int32 |
|
MeshPassProcessor.h |
|
| MeshDrawCommands |
TSparseArray< FMeshDrawCommand > |
Indices held by FStaticMeshBatch::CachedMeshDrawCommands must be stable |
MeshPassProcessor.h |
|
Functions
Public