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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
Syntax
enum EScreenPassDrawFlags
{
None,
AllowHMDHiddenAreaMask = 0x2,
}
Values
| Name | Description |
|---|---|
| None | |
| AllowHMDHiddenAreaMask | Allows the screen pass to use a HMD hidden area mask if one is available. Used for VR. |