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API > API/Runtime > API/Runtime/Renderer
| |
|
| Name |
ESceneTexture |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
| Include Path |
#include "SceneRenderTargetParameters.h" |
Syntax
enum ESceneTexture
{
Color,
Depth,
SmallDepth,
Velocity,
GBufferA,
GBufferB,
GBufferC,
GBufferD,
GBufferE,
GBufferF,
SSAO,
CustomDepth,
}
Values
| Name |
Remarks |
| Color |
|
| Depth |
|
| SmallDepth |
|
| Velocity |
|
| GBufferA |
|
| GBufferB |
|
| GBufferC |
|
| GBufferD |
|
| GBufferE |
|
| GBufferF |
|
| SSAO |
|
| CustomDepth |
|