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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/END_SHADER_PARAMETER_STRUCT
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/DistanceFieldLightingShared.h |
ViewportSampler END_SHADER_PARAMETER_STRUCT()
Remarks
Interface for denoiser to have all hook in the renderer.
This parameter struct is declared with even though it is not public. This is to workaround other modules doing 'private include' of the Renderer module
Internal functions, don't use outside of the MegaLights.
Instance culling resources (Raw)
Instance resources (Raw)
Instance interpolation resources (RDG)
Instance culling resources (RDG)
Intermediate struct which can be referenced by FHairStrandsInstanceParameters for getting the HairStrandsVF_ decoration in shader