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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void DrawDynamicMeshPassPrivate
(
const FSceneView & View,
FRHICommandList & RHICmdList,
FMeshCommandOneFrameArray & VisibleMeshDrawCommands,
FDynamicMeshDrawCommandStorage & DynamicMeshDrawCommandStorage,
FGraphicsMinimalPipelineStateSet & GraphicsMinimalPipelineStateSet,
bool & InNeedsShaderInitialisation,
uint32 InstanceFactor
)