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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.inl |
| Include | #include "MeshPassProcessor.inl" |
template<typename LambdaType>
void DrawDynamicMeshPass
(
const FSceneView & View,
FRHICommandList & RHICmdList,
const LambdaType & BuildPassProcessorLambda,
bool bForceStereoInstancingOff
)
Remarks
Provides a callback to build FMeshDrawCommands and then submits them immediately. Useful for legacy / editor code paths. Does many dynamic allocations - do not use for game rendering.