Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/BEGIN_SHADER_PARAMETER_STRUCT
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
BEGIN_SHADER_PARAMETER_STRUCT
(
FScreenPassTextureInput
)
Remarks
A utility shader parameter struct containing the viewport, texture, and sampler for a unique texture input to a shader.