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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/HairStrandsInterface.h |
| Include | #include "HairStrandsInterface.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsUtils.cpp |
void AddTransitionPass
(
FRDGBuilder & GraphBuilder,
FGlobalShaderMap * ShaderMap,
EShaderPlatform InPlatform,
const TArray< FRDGBufferSRVRef > & Transitions
)