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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
template<typename TFunction>
void AddRenderTargetPass
(
FRDGBuilder & GraphBuilder,
FRDGEventName && PassName,
FScreenPassRenderTarget Output,
TFunction && Function
)