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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/AddDrawTexturePass
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ScreenPass.cpp |
void AddDrawTexturePass
(
FRDGBuilder & GraphBuilder,
FScreenPassViewInfo ViewInfo,
FScreenPassTextureSlice Input,
FScreenPassRenderTarget Output
)
Remarks
Variation of above that accepts a slice, which contains a texture SRV instead of a texture