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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/AddDrawScreenPass
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
template<typename PixelShaderType>
void AddDrawScreenPass
(
FRDGBuilder & GraphBuilder,
FRDGEventName && PassName,
FScreenPassViewInfo ViewInfo,
const FScreenPassTextureViewport & OutputViewport,
const FScreenPassTextureViewport & InputViewport,
const TShaderRef< PixelShaderType > & PixelShader,
typename PixelShaderType::FParameters * PixelShaderParameters,
EScreenPassDrawFlags Flags
)