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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/AddDrawDynamicMeshPass
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.inl |
| Include | #include "MeshPassProcessor.inl" |
template<typename ParameterStructType, typename LambdaType>
void AddDrawDynamicMeshPass
(
FRDGBuilder & GraphBuilder,
FRDGEventName && EventName,
const ParameterStructType * PassParameters,
const FSceneView & View,
FIntRect ViewportRect,
FIntRect ScissorRect,
const LambdaType & BuildPassProcessorLambda,
bool bForceStereoInstancingOff,
bool bForceParallelSetupOff
)