Navigation
API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ScreenPass.cpp |
void AddDownsampleDepthPass
(
FRDGBuilder & GraphBuilder,
const FViewInfo & View,
FScreenPassTexture Input,
FScreenPassRenderTarget Output,
EDownsampleDepthFilter DownsampleDepthFilter
)