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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UseVirtualTexturing
(
const FStaticShaderPlatform InShaderPlatform |
Checks if virtual texturing enabled and supported | RenderUtils.h | |
bool UseVirtualTexturing
(
const ITargetPlatformSettings* InTargetPlatform |
RenderUtils.h | ||
bool UseVirtualTexturing
(
const FStaticShaderPlatform InShaderPlatform, |
RenderUtils.h |
UseVirtualTexturing(const FStaticShaderPlatform)
Description
Checks if virtual texturing enabled and supported
| Name | UseVirtualTexturing |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderUtils.h |
| Include Path | #include "RenderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp |
bool UseVirtualTexturing
(
const FStaticShaderPlatform InShaderPlatform
)
UseVirtualTexturing(const ITargetPlatformSettings *)
| Name | UseVirtualTexturing |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderUtils.h |
| Include Path | #include "RenderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp |
bool UseVirtualTexturing
(
const ITargetPlatformSettings * InTargetPlatform
)
UseVirtualTexturing(const FStaticShaderPlatform, const ITargetPlatformSettings *)
| Name | UseVirtualTexturing |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderUtils.h |
| Include Path | #include "RenderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp |
bool UseVirtualTexturing
(
const FStaticShaderPlatform InShaderPlatform,
const ITargetPlatformSettings * InTargetPlatform
)