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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UseVirtualShadowMaps
(
EShaderPlatform ShaderPlatform |
Returns true if Virtual Shadow Maps should be used for the given shader platform. | RenderUtils.h | |
bool UseVirtualShadowMaps
(
EShaderPlatform ShaderPlatform, |
Returns true if Virtual Shadow Maps should be used for the given shader platform. | RenderUtils.h |
UseVirtualShadowMaps(EShaderPlatform)
Description
Returns true if Virtual Shadow Maps should be used for the given shader platform. Note: Virtual Shadow Maps require Nanite support.
| Name | UseVirtualShadowMaps |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderUtils.h |
| Include Path | #include "RenderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp |
bool UseVirtualShadowMaps
(
EShaderPlatform ShaderPlatform
)
UseVirtualShadowMaps(EShaderPlatform, const FStaticFeatureLevel)
Description
Returns true if Virtual Shadow Maps should be used for the given shader platform. Note: Virtual Shadow Maps require Nanite support.
| Name | UseVirtualShadowMaps |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderUtils.h |
| Include Path | #include "RenderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp |
bool UseVirtualShadowMaps
(
EShaderPlatform ShaderPlatform,
const FStaticFeatureLevel FeatureLevel
)